Single-device 2-player co-op prototype. Both hands visible. Tweaks: full deck reset between floors, 7-card deal each floor.
Floor1
TurnPlayer A
Actions1
StatusExploring
Player B Hand
Sort
Click cards to select.5 cards
5
♦
♦
5
♦
6
♠
♠
6
♠
8
♥
♥
8
♥
J
♦
♦
J
♦
J
♠
♠
J
♠
Table
Select cards, then Commit to create or extend melds.
Phase: Turn
Market
Take a face-up card (replaces instantly if deck has cards).
K
♦
♦
K
♦
3
♣
♣
3
♣
9
♣
♣
9
♣
Commit
Select 3+ cards forming a Set or Run, then create a meld or add to an existing meld.
Selected: 0
Shared Melds
Melds lock in. Anyone can extend them.
Meld 1•SET
3 cards
2
♦
♦
2
♦
2
♥
♥
2
♥
2
♠
♠
2
♠
Player A Hand
Sort
Click cards to select.6 cards
3
♠
♠
3
♠
6
♣
♣
6
♣
7
♥
♥
7
♥
J
♣
♣
J
♣
Q
♥
♥
Q
♥
Q
♠
♠
Q
♠
Actions
MUST Take 2 Actions Each Turn
Focus reminder: discard 1 → draw 2 → discard 1 (second discard prompted).
Lose if deck empties before requirements, or a player starts their turn with 0 cards.
Dungeon Deck
35
Discard
—
0 cards
Run Tracker
Clear the floor requirements to descend.
Floor Requirements
Not yet
Complete 2 Melds.
Each meld must be at least 3 cards.
Tip: “Clear Floor” unlocks only when requirements are met.
Game Log
Good for debugging and “what just happened?” moments.
Player A created a SET meld (3): 2♥ 2♠ 2♦.
Floor 1 begins. New deck. Dealt 7 each. Market revealed.